animation movie for baby-android animation text

Cartoon As a Form of Media




By: Isma

animation movie for baby-android animation text-Computer animation can be used to inform, educate, advertise and express feelings just as live action can by using the same techniques; including the use of color, film language and sound. The NSPCC advert by Russell Brooke on tv is a good example of how animation can be more effective than live action. There is no limit to how much a situation or an action can be exaggerated but still continue to be to be convincing. Within the advert if the real child was being thrown around it would be extremely controversial and although it is actually what is going on behind closed doors it would be too much for a lot of people to watch. The animated character is created in a manner that portrays the child in a way that will get the information across. This example shows how valuable a tool animation really is, that it is not only a media form to entertain young children. It is usually a good vehicle to exhibit that cartoon physical violence enables you to a positive finish.

animation movie for baby-android animation text

On the other hand cartoon violence can be quite aggressive and graphic like the ‘Grand Theft Auto’ video games series and some Manga features involve a lot of violence and gore but created in a quite realistic way, not ideal for a audience where as cartoons adapted from Wonder comics such as ‘Spiderman’ and the ‘X-Men’ are mostly orientated around battling but done in a less ****** way. The fight sequences involve a few kicks and punches and a superhuman power is employed which doesn’t normally inflict much gory, physical harm on the opponent, instead the loser is left with a scratch or two on their face with a trickle of blood oozing from their mouth. The fights, practical as they might be, are not overly graphic, otherwise they would have to be shown after the watershed, nonetheless they are descriptive enough to express what is heading on within the history. Most important of all is the fact good always triumphs over evil in these cartoons. That is not justify the fighting but neither really does it encourage it. Fisticuffs in a live action feature is always more violent than fighting in cartoons as it entails real people who can get hurt whereas cartoon character types feel nothing, making the fighting seem to be less realistic than a live action fight sequence.

The belief that animation is a media form directed mainly at children is not necessarily true, but in some situations this can be used to the benefit of the producers. A good example of this is the recent ‘DairyLea’ ads, created in a 3 DIMENSIONAL Stop Motion technique it shows some talking cows encouraging children to eat their product, not only on its own, but with mashed potato. The advert shows that ‘DairyLea’ can be mixed with other foods and the format is more memorable to children (the talking cows), therefore they are more likely to ask their parents to buy them some. Another good example of animation targeted at children is the ‘Green Cross Code’ (stop, look and listen). This informative commercial shows hedgehogs crossing a road in an cartoon and musical way, motivating children to do as they do and they will be safe. This specific format was chosen so children will remember how to safely cross the street as told by vocal singing hedgehogs-which would not have been possible in real life by way of a live action format. The advert offers an interesting, memorable option to mundane, forgettable, live action instructions.

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Since computer animation is made popular by children, (for example, the phenomenon of the ‘Pokemon’ series) there are a number of ways suppliers can capitalise on the launch and success of any series. The producers see many ways of making more money from your successful cartoon because they already know children will do anything to buy elements of products, for example the ‘Pokemon’ battle cards. Merchandise really does not only stop at enjoying cards though; there is stationary, cutlery, bags, toys and games, clothing, books, posters and video games. It is this side of animation which will result in adults isolating themselves from the genre due to undeniable fact that the animation series is blatantly aimed at children and thus this is enough to put them off watching. Previously the animation format used a biased approach targeted solely at a younger audience. In the earlier days animation it was fascinating concept, a sketching that was moving. As it was a new concept many people coming from all ages took an interest.

Now the omnipresence of the format through the years that folks believe it is entertaining up to a point in their lives then just stop watching animation as they get older, then when they have kids of their own the viewing process starts again. It is for this reason misconception of the format and its association with youngsters that successful attempts have been made to break this mold. Since some adults are interested in animation specific game titles and series’ have already been aimed at an grownup specific audience, these include the ‘2DTV’ series, some ‘Manga’ titles, Comedy Central’s ‘South Park’, ‘The Simpsons’, ‘Futurama’ and the Japanese ‘Hen-Tai’. To conclude this point, John Serpentelli writes in an article, that “The connection between children and animation seems simple enough. To a child, something is possible and the same is true for animation. ” The animation format is also able to inadvertently teach children about the artistic aspect of animation, as John Serpentelli says, “Since animation is an art form that can involve almost all other art forms and children can directly face the art world in an unfiltered manner. ”

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