Cartoon As a Form of Media
gif animation good morning-animation creator hd-Cartoon can be used to inform, educate, advertise and express thoughts just as live action can by using the same techniques; like the use of colour, film language and sound. The NSPCC advert by Russell Brooke on tv is a good example of how animation can be more effective than live action. There is no limit to how much a situation or an action can be exaggerated but still stay to be convincing. Within the advert if the real child was being chucked around it would be extremely controversial and although it is actually the proceedings behind closed doors it would be too much for a lot of people to watch. The animated character is created in a way that portrays the child in a way that could possibly get the message across. This example shows how valuable a tool animation really is, it is not simply a media form to entertain young children. Additionally it is a good vehicle to exhibit that cartoon assault can be used to a positive conclusion.
gif animation good morning-animation creator hd
On the other hands cartoon violence can be quite aggressive and visual like the ‘Grand Robbery Auto’ video games series and some Manga features involve a lot of violence and gore but created in a quite realistic way, not ideal for a young audience where as cartoons adapted from Marvel comics such as ‘Spiderman’ and the ‘X-Men’ are generally orientated around fighting but required for a less ****** way. The combat sequences involve a few kicks and punches and a superhuman power is utilized which doesn’t normally instill much gory, physical harm on the opponent, instead the loser is remaining with a scratch or two on their face with a trickle of blood oozing from their mouth. The fights, practical as they could be, are not overly graphic, otherwise they would have to be shown following your watershed, however they are descriptive enough to express what is proceeding on within the history. Most important of all is always that good always triumphs over evil in these cartoons. This does not justify the fighting but neither does it encourage it. Fisticuffs in a live action feature is always more violent than fighting in cartoons as it entails real persons who can get hurt whereas cartoon character types feel nothing, making the fighting seem to be less reasonable than a live action fight sequence.
The idea that animation is a media form directed mainly at children is not necessarily true, but in some situations this can be used to the good thing about the producers. A good example of this is the recent ‘DairyLea’ ads, created in a 3 DIMENSIONAL Stop Motion technique it shows some talking cows encouraging children to eat their product, not only on its own, but with mashed potato. The advertisement shows that ‘DairyLea’ can be mixed with other foods and the format is more memorable to children (the talking cows), therefore they are more likely to ask their parents to buy them some. Another good example of animation aimed at children is the ‘Green Cross Code’ (stop, look and listen). This informative commercial shows hedgehogs crossing a road in an cartoon and musical way, motivating children to do as they do and they will be safe. This particular format was chosen so children will remember how to safely cross the road as told by performing hedgehogs-which would not have been possible in real life by way of a live action format. The advert offers an interesting, memorable alternate to mundane, forgettable, live action instructions.
gif animation good morning-animation creator hd
Since animation is made popular by children, (for example, the phenomenon of the ‘Pokemon’ series) there are a number of ways producers can capitalise on the launch and success of the series. The producers see many ways of making more money from a successful cartoon because they already know children will do anything to grab elements of items, for example the ‘Pokemon’ battle cards. Merchandise really does not merely stop at actively playing cards though; there is stationary, cutlery, bags, toys and games, clothing, books, posters and video games. It is this side of cartoon that results in adults removing themselves from the genre due to fact that the cartoon series is blatantly aimed at children and thus this is enough to put them off watching. Earlier known as the animation format followed a biased approach directed solely at a more youthful audience. In the early on days animation it was fascinating concept, a sketching that was moving. Because it was a new principle people of all ages took an interest.
Now the omnipresence of the format through the years that individuals find it entertaining up to a point in their lives then just stop watching animation as they get older, then when they have kids of their own the viewing process starts again. It is for this reason misconception of the format and its association with youngsters that successful attempts have been made to break this mould. Since some adults are interested in animation specific game titles and series’ have recently been aimed at an mature specific audience, these include the ‘2DTV’ series, some ‘Manga’ titles, Comedy Central’s ‘South Park’, ‘The Simpsons’, ‘Futurama’ and the Japanese ‘Hen-Tai’. To conclude this point, John Serpentelli writes in an article, that “The connection between children and animation seems simple enough. To a child, anything is possible and the same is true for animation. ” The computer animation format is also able to inadvertently teach children about the artistic side of animation, as Steve Serpentelli says, “Since computer animation is an art form that can involve almost all other art types and children can straight face the art world in an unfiltered manner. ”