goku animation gif-animation eclipse

Cartoon As a Form of Media




By: Isma

goku animation gif-animation eclipse-Computer animation can be used to inform, educate, advertise and express thoughts just as live action can by using the same techniques; like the use of coloring, film language and audio. The NSPCC advert by Russell Brooke on tv is a good example of how animation can be more effective than live action. There is no limit to how much a situation or an action can be exaggerated but still continue to be to be convincing. Within the advert in case a real child was being chucked around it would be extremely controversial and although it is actually what’s going on behind closed doors it would be too much for some individuals to watch. The animated character is created in a manner that portrays the child in a way that will get the message across. This example shows how valuable a tool animation really is, that it is not only a media form to entertain young children. It is also a good vehicle to exhibit that cartoon physical violence may be used to a positive conclusion.

goku animation gif-animation eclipse

On the other hands cartoon violence can be quite aggressive and visual like the ‘Grand Fraud Auto’ video games series and some Manga features involve a lot of violence and gore but created in a quite realistic way, not suited to a audience where as cartoons adapted from Miracle comics such as ‘Spiderman’ and the ‘X-Men’ are generally orientated around battling but done in a less ****** way. The fight sequences involve a few kicks and punches and a superhuman power is utilized which doesn’t normally inflict much gory, physical destruction on the opponent, instead the loser is remaining with a scratch or two on their face with a trickle of blood oozing from their mouth. The fights, reasonable as they may be, are not overly graphic, otherwise they would have to be shown following the watershed, however they are descriptive enough to express what is proceeding on within the story. Most important of all is always that good always triumphs over evil in these cartoons. That is not justify the fighting but neither does it encourage it. Fisticuffs in a live action feature is always more violent than fighting in cartoons as it entails real people who can get hurt whereas cartoon characters feel nothing, making the fighting appear less realistic than a live action fight sequence.

The perception that animation is a media form directed mainly at children is not necessarily true, but in some situations this can be used to the benefit of the producers. A good example of this is the recent ‘DairyLea’ commercials, created in a 3D Stop Motion technique it shows some talking bovine encouraging children to eat their product, not merely on its own, but with mashed potato. The advert shows that ‘DairyLea’ can be mixed with other foods and the format is more memorable to children (the talking cows), therefore they are more likely to ask their parents to buy them some. Another good example of animation targeted at children is the ‘Green Cross Code’ (stop, look and listen). This informative commercial shows hedgehogs crossing a road in an animated and musical way, motivating children to do as they do and they will be safe. This format was chosen so children will remember how to safely cross the road as told by performing hedgehogs-which would not have been possible in real life via a live action format. The advert offers an interesting, memorable alternate to mundane, forgettable, live action instructions.

goku animation gif-animation eclipse

Since computer animation is made popular by children, (for example, the phenomenon of the ‘Pokemon’ series) there are a number of ways suppliers can capitalise on the launch and success of any series. The producers see many ways of making more money from the successful cartoon because they already know children will do anything to buy elements of items, for example the ‘Pokemon’ battle cards. Merchandise does not simply stop at enjoying cards though; there is stationary, cutlery, bags, toys, clothing, books, posters and video games. It is this side of animation which will result in adults distancing themselves from the genre due to undeniable fact that the toon series is blatantly aimed at children therefore this is enough to put them off watching. Previously the animation format used a biased approach targeted solely at a more youthful audience. In the early on days animation it was fascinating concept, a sketching that was moving. Since it was a new principle people of all ages took an interest.

Now the omnipresence of the format through the years that folks find it entertaining up to a point in their lives then just stop observing animation as they get older, then when they have kids of their own the viewing process starts again. It is due to this misconception of the format and its association with youngsters that successful attempts have been made to break this mold. Since some adults are interested in animation specific headings and series’ have recently been aimed at an adult specific audience, these include the ‘2DTV’ series, some ‘Manga’ titles, Comedy Central’s ‘South Park’, ‘The Simpsons’, ‘Futurama’ and the Japanese ‘Hen-Tai’. To conclude this point, John Serpentelli writes in an article, that “The connection between children and animation seems simple enough. To a child, anything at all is possible and the same is true for animation. ” The computer animation format is also able to inadvertently teach children about the artistic part of animation, as David Serpentelli says, “Since animation is an art form that can involve almost all other art types and children can straight come across the art world in an unfiltered manner. ”

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